| Fisher-Price Laugh & Learn Smart Bounce & Spin Pony Product Brand : Fisher-Price Model : N0446 |
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Best Buy Fisher-Price Laugh & Learn Smart Bounce & Spin Pony$79.99 Fisher-Price Laugh & Learn Smart Bounce & Spin PonyFisher-Price Laugh & Learn Smart Bounce & Spin Pony Overviews Baby can hop on this interactive pony and ride out an incredible learning journey. The Smart Bounce and Spin Pony is a learning toy that encourages physical movement and interacts with the television. The Pony uses a wireless IR device to connect with the TV, delivering an animated learning adventure across three levels of play and five learning scenes. Baby interacts by bouncing up and down and spinning a roller ball on the handle bars. Sound effects, music and animations respond to your child's movements as she plays. Parents choose the level of play and audio options using the IR device, and baby can explore all five locations by pressing a forward button that loops sequentially through the learning scenes. For non-TV play, baby can enjoy sound effects and songs as she rides the pony. Measures 30"L x 30"W x 20"H. Requires three "AA" and three "C" batteries, not included. Pony holds up to 43 lbs. Adult supervision recommended. [else] Fisher-Price Laugh & Learn Smart Bounce & Spin Pony Specifications The Smart Bounce & Spin Pony from Fisher Price offers interactive, fun, and educational video games designed to grow with your child through toddlerhood. If your child is between 12 months and 36 months of age, is under 44 pounds, and can sit on the pony unassisted, then she is ready to play.
The Smart Bounce & Spin Pony is a molded plastic pony that sits on a wide, sturdy plastic base. But this pony is much more than your standard rocking horse: it is also the actual controller for the included educational video games. After some quick-and-easy adult assembly (you'll need a Philips screwdriver) and battery insertion (you'll need three AAA batteries and three C batteries), we found it easy to start playing right away. Just plug the included receiver into your television, VCR, or DVD player's audio/video input jacks, and the game introductory screen will appear on the TV. Using wireless technology, the pony's motions control the video games. Your child can bounce and spin while riding the pony to interact with the "learning sites," or games, that she chooses to play. We found the wireless technology very convenient: we could put the pony anywhere from 3 to 15 feet from the receiver. That said, we discovered that, as recommended, the pony should be positioned on a carpeted surface, since it slides relatively easily on hardwood floors or other smooth flooring material. Games That Grow With Your Child Level 1 teaches the youngest toddler about action and reaction. For example, in level 1 of the "Colorful Home" game, a puppy appears on the screen and simply makes motions whenever the pony bounces. Level 2 introduces letters, shapes, numbers, and colors. For example, in level 2 of the A to Z Zoo, each letter of the alphabet appears as the pony bounces, with the onscreen voice naming the letter. Level 3 allows children to "count along," and works with ideas like opposites and spelling. In level 3 of the Count & Grow Farm, for example, the child makes an animal jump over consecutively numbered hurdles and is encouraged to count along with the game. Spinning the drum on the pony's handle creates additional effects, such as playing new songs or changing the weather in the scene. Stand Alone Mode Smaller children will especially like that the pony can be played with by itself without the video games. Change the pony's switch to "stand alone mode," and the pony will play its own music while the child bounces and spins. In fact, in our estimation the stationary mode is best for the youngest toddler -- and only with lots of adult help. While our 22-month-old child tester found it very easy to mount, dismount, and ride the pony, most 12-month old children will not be able to balance safely on it, let alone bounce and spin independently, unless they have prodigy-like athletic abilities. What's in the Box
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